Many ratters don’t bother to salvage themselves, so usually it is just a matter of asking them to let you know. The best way to do that is to talk to the players in your corp or alliance that do a lot of ratting and ask if you could salvage their wrecks when they are finished with their combat anomalies. This is where salvaging becomes a very social activity, because you need to find other players that are willing to let you salvage their wrecks. Now that we have the basic mechanics and ships sorted out, we just need a decent number of wrecks to salvage. But if you are salvaging a lot, it might be a good investment. On the downside, the Noctis hull costs 50-60 mil which is quite a lot of isk compared to a 1 mil destroyer hull. It has a big cargo hold for salvage and can loot several sites without the need to dock. Both hull bonuses significantly speed up the salvaging process. However, it has bonuses to tractor beam range and velocity and a reduced cycle time for salvagers. It has a similar slot layout to a destroyer and therefore the fit is almost the same. Noctis: The Noctis is the king of salvage boats. This is an example of a salvaging Thrasher fit: How many salvager vs tractor beams you should fit in the high slots depends very much on the way the wrecks are distributed in space, but two tractor beams are usually good enough. The basic idea of the fit will work for any T1 destroyer. The salvage itself has a very low volume but the additional loot from the wrecks can be quite big. In the low slots you can fit Expanded Cargo Holds to increase cargo capacity or fitting modules if needed. In the mid slots you usually fit a Medium Capacitor Battery for sufficient capacitor to run your salvagers permanently and a 5 mn Microwarpdrive to burn closer to wrecks that are too far away for your tractor beams. The rig slots should be filled with Small Salvage Tackle rigs. So what kind of ship should I use to start a salvaging career? In general a salvager module can be fit to any ship on a high slot, but there are two kinds of ships that generally work best as salvaging boats:ĭestroyers: All destroyers have 8 high slots, which is great to fit plenty of Salvager s or Tractor Beams. The other stats of salvage drones are very similar to light combat drones just without the possibility to inflict damage. The ships rigs do not affect the salvage drones base chance. The base chance of the drone is 3% which is increased by 2% per level of the Salvage Drone Operation skill. The drone can salvage wrecks within the control range of the drone, which is much higher than the 5000 m range of a salvager. There is also a Salvage Drone that can be used to salvage ships. It also automatically collects the loot in the wrecks into the MTU if there is any. The MTU pulls one wreck at a time closer to the MTUs deployed location until the wrecks is within 2500m. Mobile Tractor Unit (MTU): A deployable structure that works similar to a tractor beam. It has a base range of 20km, so you might still use a propulsion module of your ship to get closer to wrecks that are further away. Small Tractor Beam I : A high slot module that pulls wrecks closer to your ship if activated on it. There are two modules that can be used for that: Since wrecks are mostly scattered over a bigger area after killing NPC ships, it is a good idea to first move the wrecks closer to your ship. This is a slot 5 implant that costs around 30 mil isk in Jita and is in my opinion not worth the isk for the bonus it provides.Ī wreck needs to be within the 5000m range of the salvager to be salvaged. Poteque ‘Prospector’ Salvaging SV-905 Implant: Increases the chance by 5%. Salvage Tackle Rigs I or II: These increase the chance by 10% / 15% per level Salvaging Skill: This skill increases the base chance by 5% per skill level The unmodified base chance (5%) of a salvager can be increased by the following skills/modules: The amount of salvage you will get depends on the size of the wreck (small, medium, large, structure wrecks …) and may result in no salvage at all even after a successful attempt. If the attempt fails, the salvager will keep trying to salvage the wreck until it succeeds or it is turn off. The salvager module has a base activation time of 10 seconds, after which there is chance that the wreck turns into salvage. Since there is always a great demand for rigs, there is also a great demand for salvage and you can get a relatively good price for it compared to minerals. Salvaging is the process of using a Salvager I or II Module on a wreck to turn it into salvage, a raw material used to build rigs. This opens a great opportunity to make an easy buck for new players: salvaging. A lot of NPC ships get destroyed in null security space every day and leave a ton of space trash – aka wrecks – behind.
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